

The resources for this improvement is allocated on a civ-scale - you set a percentage of your production which is used for these improvements. Civ:CTP has eliminated the need for such a unit and instead you are now able to improve any terrain within a certain distance of a city or a previous improvement without a unit doing the building. Terrain improvements used to be created by settlers in the previous Civ games and SMAC used former units for this task.

Just like your cities, the area around your cities can also be improved. Similarly, early on the wonders of the world are the Sphinx or the Labyrinth while Hollywood and a Star Ladder are available later. Units are the likes of a Phalanx, Legion or Archer in the early game and later on when you are advanced enough you are able to build tanks, stealth bombers and future war units. an Oil Refinery) or the science/gold output (a Computer Centre or Bank). Whether it be through the happiness of the people living there (with a Temple), the productivity (e.g. There are more choices in each of these categories than in any previous Civ -game.Ī city improvement will improve your city. Production must be assigned and the choices are in the categories of units, city improvements or wonders of the world. Assigning him to work the squares around the city will produce either food, minerals or gold, which in turn generates, respectively, more workers, production or profit/research. Symbolized as a single settler, this gives you the ability to found one city with one worker inside. While many of the controls and surroundings have changed, the basic story is still the same: You start the game in 4000 BC when humans decided they no longer wanted to roam the lands and instead settled down. There is hope for those with slightly advanced computer skills - you should be able to manipulate the text files upon which the civs are based and change a civ to suit your personal requirements, but this is too advanced for many if not for most. Muahahaaa.but no such luck, my very own nation will have to wait, and the Americans will have to suffer my reign until then. The land of Larsia for instance, populated by Larsians and ruthlessly dominated by Lars. Somewhere in there you are bound to find your own country in some shape or form (for me it would be the Vikings I guess), but the ability to choose a custom civilization is lacking. The available civilizations stretch from the Americans to the Zulus, the Welsh to the Vikings. Once you're done playing God you must decide who it is you want to lead to global domination. Also definable are the amount of special resources, known as goods, the uniformity of the land, the heat level and the ratio of islands to continents. Turn the humidity down and you'll see deserts and similar climates dominate the world that you fight over.

If you favor a humid climate you can set that and expect many swamps and grasslands. When wanting to start a singleplayer game you are able to customize most facets of the game, from the obvious difficulty setting to the ratio of land to sea and similar map issues. A check on the Internet servers showed that there were few people (20) playing, at least on the launch date - one can hope the servers will get busier as people buy the game. Now the choices are Internet play through Activision's servers (spread all over the world), a TCP/IP LAN or an IPX LAN. Multiplayer or singleplayer are the choices and, as shocking as it may sound to gamers today, this was not the option with Civ2, where multiplayer was added in the Gold edition made available in 1998. Once you get past the intro sequence, you're set to start your game. Rarely have I taken as many looks at an intro sequence as this one, it really is quite stunning, even if it does not run smoothly on my "mere" 6x CD-ROM. The intro sequence has, I believe, been available online for a while, but that does not make it any less stunning to fly through time from 4000 BC to a space city and the image of an alien in the monocle of what looks to be a very intelligent man. Well, first things first - the animations are what you see when you fire up the game. The problem with rating a game such as Civ:CTP is where to begin! This game has changed almost everything in Civ2, from the battle system to the way you build a terrain improvement. The big question is whether the classic could survive the separation from gaming gurus Sid Meier and Brian Reynolds. The last game to carry the Civilizationname lies some four years behind us (if you exclude the multiplayer addition to Civ2) and the shoes Civ:CTPhas to fill are huge. After much waiting, Civ:CTP, has finally arrived.
